As Principal Project Manager for Walt Disney Imagineering, Mike Davie sees his projects grow out of the ground and into magical experiences for Park guests. From drawing sketches on the back of a napkin to overseeing construction, Mike executes each project, including Epcot World Showcase’s new Ratatouille attraction, with determination and passion.
Featured Magicians: Tommy Wind, Hans Klok, Kyle Marlett, Michael Turco, Nick Lewin, Alexandra Duvivier, Ed Alonzo.
Jon Bentley goes on a seaside break with an inexpensive DSLR camera to see if it can capture the essence of a great British holiday, while Craig Charles learns to play the piano with help from a smart speaker. Ortis Deley goes behind-the-scenes at a leading e-sports team's training camp to find out how these new stars of the gaming world prepare for a major event. Plus, the G-Team dusts itself down to find the cleaning gadgets that promise to make household chores a breeze and Jordan Erica Webber dives into the world of gaming.
Mr. Krabs has an accident and leaves SpongeBob in charge of the Krusty Krab. What could go wrong?
Bob loses his suitcase and it is up to Bingo and Rolly to find it.
Bob is looking to have a reunion performance with his former bandmates. However, his instrument, a cowbell, is broken.
Coop and Cami decide to pick up their dad's old tradition of taking the family to see the Duluth Diamond Dogs baseball team.
Jay Blades explores the legacy of the First World War in the UK by delving deeper into three restorations: some bagpipes, a soldier’s wire cutters and two RAF mascots.
In the middle of the winter, a small group of scientists in charge of an international base in the Antartica during the long polar nights stops communicating with the outside world.
Yeon-Joo is annoyed to find out that Saet-Byul is living with and well liked by the Choi family. Yeon-Joo and Dae-Hyun get into a fight.
Jay Blades investigates the place of musical instruments in modern life by revisiting three barn repairs, including a bass owned by a member of Hot Chocolate.
Shaken and alone, Nimue presses ahead on her quest, as flashbacks reveal a harrowing encounter years ago that changed the course of her life.
Waking in an abbey, Nimue finds herself surrounded by strangers and forced to tend to Red Paladins. Arthur sets out on an adventure of his own.
Morgana urges Nimue to use the sword for leverage, Father Carden faces a bitter humiliation, and Uther loses patience with Merlin.
Scorned as a witch, a young woman with powers leaves her village to start a new life — just as a ruthless army scours the countryside for her kind.
On her way to Gramaire, Nimue learns of a thriving Fey resistance. Merlin butters up Lord Rugen. Iris grows suspicious of Morgana.
In the ruins of a castle, Nimue and Merlin finally meet face to face, and more secrets from the past come screaming to the surface.
With Red Paladins closing in on the Fey hideout, Nimue hatches a bold plan to buy time and secure an escape for her people.